Design, technology and collaboration to tackle the post-pandemic challenge of creating digital events with strong interpersonal relationships. That is the recipe we used for the most important faire of innovation, Maker Faire Rome — The EU edition.
Online events in the year of the Covid-19 pandemic are one of the great challenges across the commercial and cultural sectors, from conferences to performances, from museums to fashion shows, from education to healthcare.
Whatever the subject, every event is made of contents and relationships. If on one hand releasing content online is rather simple and there are multiple tools to do it with great results, on the other hand it is not so immediate recreating the intrinsic relationship of the physical presence. Starting from this assumption, Dotdotdot and OpenDot co-designed the digital platform for the very first online edition of the biggest European event on innovation: Maker Faire Rome — The EU Edition (10–13/12 2020). …
Progettualità, tecnologia e collaborazione sono gli ingredienti per rispondere alla sfida, nell’anno della pandemia, di trasferire gli eventi online. Ecco come ha funzionato per Maker Faire — The EU edition, la più grande fiera sull’innovazione.
Gli eventi online nell’anno della pandemia da Covid19 sono la grande sfida trasversale a numerosi settori commerciali e culturali, dalle conferenze alle performance, dal mondo museale al fashion, dalla formazione all’healthcare.
Qualsiasi sia il contesto, ogni evento è fatto di contenuti e di relazione. Se pubblicare contenuti online è semplice e ci sono innumerevoli strumenti che permettono di farlo con grandi risultati, ciò che non è così immediato è saper ricreare la relazione che è propria della presenza fisica. È da questo presupposto che Dotdotdot e OpenDot sono partiti per la progettazione della piattaforma digitale per la prima edizione online del più grande evento europeo sull’innovazione: Maker Faire Rome — The EU Edition (10–13/12 2020). …
Più di un racconto sulla storia e i prodotti, nuove formule di spazi corporate
interattivi consentono di esperire l’impresa in modo inedito e coinvolgente. Non si tratta né di mostre né di musei aziendali, ma di percorsi interattivi che offrono prospettive inedite grazie agli strumenti offerti dal digitale. Per l’azienda rappresentano l’occasione per riflettere sulla propria identità e aprirsi al territorio.
Sempre più aziende sono interessate a organizzare e digitalizzare il proprio materiale d’archivio, perché intuiscono il potenziale di comunicazione che un racconto strutturato e coinvolgente potrebbe avere sulle proprie risorse umane, il territorio e gli stakeholder.
Non si tratta soltanto di mettere in scena o di rendere fruibili i reperti attraverso le nuove tecnologie digitali, ma soprattutto di progettare spazi corporate che facciano fruire un’immagine o una visione dell’azienda attraverso prospettive e linguaggi nuovi. Tali ambienti interattivi possono presentare molteplici declinazioni e perfino affiancare nell’approfondimento i musei d’impresa più tradizionali, ma in modo multimediale e più coinvolgente. …
New interactive corporate space formulas allow visitors to uniquely and engagingly experience a company– making them more than just about a story and products. Rather than exhibitions or corporate museums, these are interactive paths that offer new perspectives using digital technology tools. They represent an opportunity for the company to reflect on its identity and expand its boundaries.
More companies are interested in organising and digitising their archival material because they understand the communication potential that a structured and engaging story could have on their human resources, region and stakeholders.
This does not mean simply staging or making the exhibits accessible using new digital technologies but mostly designing corporate spaces that make an image or vision of the company available through new perspectives and languages. Such interactive environments can present multiple interpretations and provide multimedia and engaging presentations for more traditional corporate museums. …
Durante l’emergenza sanitaria, musei e istituzioni internazionali hanno risposto in maniera rapida e creativa, alla condizione di inaccessibilità alla cultura in cui ci siamo improvvisamente trovati. Tutto ciò ha messo in evidenza l’importanza di una cultura accessibile e la centralità del digitale in questo momento di trasformazione. Per questo motivo nasce il progetto CultureGoDigital.org, a supporto delle istituzioni culturali che cercano una progettazione più strategica e integrata.
Sin dai primi giorni dell’emergenza sanitaria del Covid-19, le maggiori istituzioni culturali del mondo si sono organizzate con tour virtuali di mostre e collezioni, talk e dirette sui social. …
During the health emergency, museums and international institutions responded quickly and creatively to the cultural inaccessibility in which we suddenly found ourselves. This highlighted the importance of an accessible culture and digital during this moment of transformation. The CultureGoDigital.org project was created to support cultural institutions looking for more strategic and integrated planning.
Since the early days of the Covid-19 health emergency, the world’s major cultural institutions organised virtual tours of exhibitions and collections, talks and live social networking. …
We present you OpenDot, with a glimpse at the Italian maker community.
OpenDot is the Fab Lab we founded five years ago which shares space for prototyping, joint training, research and experimentation with Milan. Its a melting pot where skills, digital technologies and craftsmanship come together to create open innovation.
OpenDot is at the forefront in the fight against COVID-19 and, with the maker community, is co-designing aids to meet healthcare facility needs by releasing open-source projects.
OpenDot is a Fab Lab — a digital manufacturing laboratory with numerical control machines, and a hub for research, experimentation, and open innovation in Milan. It is a space open to the city, providing training and sharing where ideas can be translated into projects that have a positive impact on people. …
With renewed interest in digital technology storytelling, the corporate museum is at the centre of a debate among professionals and public and private institutions. Future scenarios are revealed, not just by technological innovation, but by a user experience which is a physical and digital interaction.
The digitisation of corporate archives and museums is topical. Digital allows stories to be told even without showing objects or providing dedicated physical rooms. Take, for example, Foundations which have digitised archives or need to have them digitised.
Companies are taking advantage of this opportunity because they understand the importance being accessible — showing their work and history for the “common good.” Each company tracks and exhibits their knowledge. Digital technology makes vanished or inaccessible collections, documents, works-of-art and materials and makes them accessible in the form of stories. An archive is no longer just a repository, but an information space for training and entertainment which is calibrated depending on the visitors. …
TOP! Together to play suite of healthcare video games helps rehabilitate children with complex neurological problems by comparing session data — providing an innovative rehabilitation therapy and monitoring of a child’s progress.
TOP! Together to Play, is a video game suite co-designed by OpenDot and Fondazione TOG (TOG Foundation) with the support of Dotdotdot, WeAreMuesli, Istituto Mondino, PHuSeLab UniMi which promotes the therapy of children with complex neurological diseases. TOP! aids video game and eye-tracking rehabilitation and learning sessions. Used therapeutically, this technology enables the tracking and monitoring of the eye movements of patients suffering from severe cognitive deficits. …
The installation for Enel Green Power in the former Taccani hydroelectric power plant represents an important moment in our research on procedural sound, for a user experience that involves a more profound level of empathy
Outfitting the former Taccani powerplant for Enel Green Power in Trezzo sull’Adda presented us with the great challenge of conveying immaterial concepts such as energy, making them tangible and experimentable, as well as transferring complex topics through the use of Interaction Design, such as the production of energy or its relation to the geography of the world.
When creating of an empathic experience, we believe that environmental sound design and direct voice interaction with the characters is increasingly critical. Thanks to a sophisticated voice recognition system placed in the guide’s helmet, saif characters answer the questions in real-time creating a direct link with the visitor. …
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